INCIDENT ZERO / SYSTEM DEFENCE
Defend the edge.
Restore five generated services. Clear each floor, approach its terminal and restore service, then choose Continue. Run duration target: 5–8 minutes, pending human playtests.
WASD / arrows move · pointer aims · hold click to fire
1 / 2 or Q switch · E / Enter at terminal · Esc pauses
Drag the left pad to move. Hold FIRE for nearby, visible targets. Switch tools freely; restore at the unlocked terminal.
Pulse: precise, repeatable, medium range. Fan: five double-damage short-range packets for nearby groups; slower cadence and wide spread. Pulse reaches distant probes and narrow lanes. Diamonds pursue; triangles mark an amber aim line before firing. A cyan ring signals temporary damage protection.
Three integrity. Each cleared level repairs one point for the next level, capped at three. The real-time action is spatial; the original story offers non-spatial navigation.
Saved for this browser-tab session using sessionStorage when available. No permanent account history. Personal best counts completed five-level runs only. Refresh during combat restores this level’s entry checkpoint paused.